A new version of Unreal Engine 5 has launched, further boosting development efficiency with a range of workflows integrated ...
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Unreal Engine 5 Is Changing Games Forever
The curious minds at ColdFusion explain how Unreal Engine 5 is transforming video game development. This matters because it ...
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Unreal Engine 5.7 brings insane foliage, lighting and MetaHuman upgrades for next-gen games
Unreal Engine 5.7 has arrived with major improvements to foliage rendering, lighting and MetaHuman workflows, giving ...
Epic Games has released Unreal Engine 5.7 with new features aimed at building and rendering large-scale, high-fidelity, and ...
‘Animation companies are under pressure, being asked to do more with less each year.’ Enter Unreal Engine, Epic Games’ Rob Di Figlia argued at MipJunior In unveils, Di Figlia sneak-peeked a 90-second ...
"With Kingmakers, we set to push the Unreal Engine 4 codebase to its absolute limits, while still providing true 60 FPS to midrange PCs, without the need for fake frames," the update reads. "We are an ...
Lost Soul Aside is finally here, and while the game might not be running on Unreal Engine 5, its use of Unreal Engine 4.27 seems to be paying off in terms of performance. A recent test by ComputerBase ...
It’s possible Epic shoulders some responsibility for this as much as the developers of these games. Many studios build for top-tier hardware first and leave optimization and low-spec testing for the ...
Unreal Engine 5 performance issues aren't the fault of Epic, but instead down to developers prioritising "top-tier hardware," says CEO of Epic, Tim Sweeney. This misplaced focus ultimately leaves ...
If you've been following GPU news in recent days, you may have come across some findings highlighting that some games based on Unreal Engine 4 (UE4) suffer from heavy stuttering with AMD's RX ...
TL;DR: NVIDIA has released the official DLSS 4 plugin for Unreal Engine 5.6, enabling developers to integrate advanced AI upscaling features like Multi-Frame Generation, Ray Reconstruction, and Super ...
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