The next generation of real-time visuals is ray tracing, and developers can now turn to the open Vulkan graphics API to bring this tech into their games. The Khronos Group consortium announced today ...
RADV is Mesa's unofficial open-source Radeon Vulkan driver for Linux that adds ray-tracing support for older RDNA 2-based Radeon GPUs like the Radeon RX 6800 XT. Games like Hitman III, Quake II RTX, ...
As usual, Nvidia offers the best graphics drivers for Linux gaming. That’s why I advise everyone interested in Steam machines to choose hardware with Nvidia graphics, not an AMD graphics processor.
Raspberry Pi 4 owners will be pleased to know that Vulkan support is one step closer thanks to the Vulkan driver, V3DV, being merged in the latest version of the Mesa ...
After months in beta, Intel’s latest driver for its integrated GPUs (version 15.45.14.4590) adds support for the low-overhead Vulkan API for recent GPUs running in Windows 10. The driver supports HD ...
The Raspberry Pi 4, Raspberry Pi 400, and the Compute Module 4 have passed a key test to get Vulkan support, which will eventually give developers better access to the computers' Broadcom VideoCore ...
AMD's new Radeon Adrenalin driver is focusing on added Vulkan support with a particular emphasis on its high dynamic range (HDR) support and FreeSync 2 HDR. The company has long teased that we would ...
Nvidia's latest GeForce Game Ready 460.89 WHQL driver comes carrying support for the new Vulkan Ray Tracing extensions, the Quake II RTX v1.4.0 update, and CUDA 11.2. No bug fixes are here this time.
The AMD Vulkan Linux Driver will be open sourced before Xmas, according to a report from Linux-focussed tech site Phoronix. Apparently Linux users have been waiting for this patiently for nearly two ...
Not sure where to post this and if this doesn’t belong here please move. Few drivers back, not really sure when now, but could be in August, I made an attempt to resolve multiple instances of Vulkan ...
Valve recently announced that it was independently developing its own open source shader compiler (called "ACO") for Linux to act as an alternative for the existing LLVM compiler. Now, I realize ...