A programmable function in graphics cards that offers a programmer flexibility in rendering an image. The vertex shader is used to transform the attributes of vertices (points of a triangle) such as ...
Back in February at the Hacker Hotel camp in the Netherlands, among the many pieces of work around the venue was a rather attractive LED cube. Very pretty, but LED cubes have been done many times ...
MUNICH--(BUSINESS WIRE)--The Khronos™ Group, an open consortium of leading hardware and software companies, announces the immediate availability of the OpenGL ® SC 2.0 specification for bringing ...
OpenGL ES 2.0 Introduces New Era of Programmable Shaders Empowering Developers to Leverage Power of ATI’s Imageon® 3D Handheld Technology SIGGRAPH, Los Angeles, CA/ Munich, Germany – August 2, 2005 – ...
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by bih:<BR>Question: What's a shader? What's a good resource to learn about ...
OpenGL* provides two mechanisms for storing and retrieving data as input and output to shaders. Game developers can choose from either Shader Storage Buffer Objects (SSBOs) or Atomic Counter Buffers ...
The Khronos Group, arbiters of the OpenGL 3D specification and a range of related specifications, has announced version 3.1 of OpenGL ES, its 3D API oriented toward mobile systems. The headline ...
The Khronos Group today announced the immediate release of the OpenGL 4.4 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and ...
Graphics Chip Chronicles Vol. 7 No. 1 - ATI's TruForm technology tessellated three-dimensional surfaces used existing triangles and tacked on additional triangles to them to add detail to a polygonal ...
“SMAPH-S†is the world’s smallest and most scalable OpenGL ES 2.0 IP core and sets a new benchmark for mobile to high performance computing devices. Tokyo Japan -- November 23, 2009 – Digital ...
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