When we started working on Beat the Beats, we had one clear mission: we wanted a super cohesive experience from the moment ...
From Blender concept art to Unity-powered VRChat spaces, creating immersive worlds is now more accessible than ever. With tools like Spatial, VR/AR creation platforms, and best practices in VR UI and ...
In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the details of Half-Life: Alyx and how they add an immersive layer to the game rarely found elsewhere. In ...