You have managed to create pixel art characters with AI, but are the walking and attacking motions still just "static images" ...
As another part of my Godot explorations, I’ve learned how to generate meshes. My goal was essentially to port over my dungeon generation code from Unity, what I explained in detail in this tutorial I ...
The article explains how to build a procedural 2D cave map generator using cellular automata. It covers map representation, random seeding, smoothing, ensuring connectivity with flood fill, and ...
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