As another part of my Godot explorations, I’ve learned how to generate meshes. My goal was essentially to port over my dungeon generation code from Unity, what I explained in detail in this tutorial I ...
You have managed to create pixel art characters with AI, but are the walking and attacking motions still just "static images" ...
The article explains how to build a procedural 2D cave map generator using cellular automata. It covers map representation, random seeding, smoothing, ensuring connectivity with flood fill, and ...